Deathwalker 5.4

            The decision felt good, but it was definitely time to stop psychoanalyzing myself and get to work. Suddenly energized, I raised the screen and entered my best guess at the make and model of the ship. Options popped up immediately, and I began the painstaking chore of sorting through them and trying to narrow it down.
            It took time: much more than I’d hoped. The longer it took, the more my nerves frayed. Frowning, I gave up on finding the ship with a basic search and added impatience to the negatives. When I shifted my focus to Caldlings, I ran into more luck. Well, more information, anyway.
            One of the first things I learned was that the captain wasn’t a he. He was a she. Probably. Apparently, the lighter shade of the scales was more common to females. The “more common” made me nervous, and I quickly made a mental note to avoid pronouns for the captain until I knew for sure.
            I also found out that what I had taken for a natural coloring difference on Gri’s neck was actually a tattoo. One that Caldling men traditionally get at adolescence. Curiosity had me cuing a vid of that process, and in the seconds it took me to get it shut down, I saw way more than I cared to. It reminded me of some of the horrible things I’d read about humans doing to themselves back on Earth, and the idea of it made just as little sense to me now.


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